![]() ![]() ![]() I remember being a little baffled when, after The Operational Art of War created this great building-block set for 20th Century warfare, we started seeing scenarios for the likes of “Gettysburg 2000” and “War of the Rings.” At around the same time, the introduction of an editor to Heroes of Might and Magic II was quickly harnessed to build an “Operation Overlord” scenario. Still, it may not be as crazy as it used to be. For just one recent example: By my math it took less than a month after Field of Glory: Empire ‘s release for a conversion mod to move the game from post-Alexander to post-Roman Empire. One of those, shall we say, quirks is that a new game release is, so often, rapidly followed by a drive to rework a new system to do something else entirely – to make every new game take on that one, favorite battle. Of course, there’s nothing wrong with that… most of the time. Often there is a favorite period, or even battle, that dominates our interest. We computer wargamers have some odd habits. ![]()
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